Client project · Product visualisation in 3ds Max and V-Ray
Over the years, I’ve made a lot of beds in 3D, in 3ds Max and V-Ray: box spring beds, adjustable beds, mattresses, and complete bedrooms. A bed is a great product to show in 3D. You can show it in any colour, fabric, and setup, without the need for a photo shoot. I made some of these images for Bedder.
Client · Bedder (the high-low beds)
My role · 3D models of the beds and bedrooms, materials and fabrics, lighting and rendering; for a few parts I brought in extra modellers
Purpose · showing the beds in every version and position, without a photo shoot
Software · 3ds Max and V-Ray
Output · 102 renders in 4K and 8K of seven high-low beds
A bed only really comes to life in a complete bedroom. The light sets the mood: soft light falling through the window onto the bed, or lots of daylight through large windows.
With a 3D model, you can show a bed in different versions. Here it’s the same bed in oak and in black, with a warm glow from the lighting underneath.
The same goes for the leather box spring bed below. In the same bedroom, you see it as a single bed, as a double bed, as an adjustable bed, and as two separate adjustable beds.
For this commission, I made seven high-low beds in 3D: Emma, Julian, Lauren, Maarten, Mees, Milan, and Zoe. You can raise and lower them, adjust each half separately, roll them around, and take them apart. The beds mainly differ in the headboard. Each bed got its own bedroom, and I always showed it as a single bed, as a double bed, and in different positions.
A fun detail: they’re all boys’ and girls’ names. When I asked about it, they turned out to be named after the client’s family members. By now, I feel like I know his whole family.
You already saw Emma, the leather box spring bed, above. Below are the other six.
I also showed a few beds with care aids, such as a trapeze bar to pull yourself up, a grab handle for getting out of bed, and an electric bed rail.
With a bed, a lot comes down to what you don’t see. That’s why I also made a cutaway of the mattress, so you can see the pocket springs and the zones from soft to firm. I also show small details up close, such as the headboard made of wooden slats.
I also made product renders of separate parts: the black leather of a headboard, the base with the wheels, and the power socket with USB in the headboard.
Even the remote control was made in 3D.
I build every bedroom in 3ds Max and render it with V-Ray. Below you can see two bedrooms, first as a wireframe and then as a render.
I also made a coloured pencil sketch and a technical line drawing of the bedroom at the top of this page. Both in 3ds Max, with the Quicksilver Hardware Renderer. A sketch like this works well in an early design phase, when the materials haven’t been chosen yet.
The modelling. All I got from the client were photos of the beds. I modelled some of them myself, and for others I worked with freelancers. That took a lot of time. On top of that, the fabrics had to look really good.
The first commission consisted of 64 renders. In the end, I delivered 102 renders to the client, in 4K and later even in 8K. That was quite a job.
Next project: climate ceilings for Inteco →
E-Line Vision
Bringing vision to light.
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