3D animation and Houdini VFX

Simulations, procedural images and logo animations

In Houdini I create simulations and procedural images: smoke and fire with Pyro, water with FLIP, sand with Vellum, and particles. I render them in Octane or Karma. I’m available for freelance Houdini work at VFX and animation studios. I also create logo animations for businesses.

Who it’s for

  • VFX and animation studios looking for a freelance Houdini FX artist.
  • Advertising and motion design agencies.
  • Companies that want a logo animation or a striking image for a launch.

What you get from me

  • Simulations: Pyro, FLIP, Vellum, RBD and particles.
  • Procedural models, like my snake made of thousands of separate rocks.
  • Logo animations and short loops, also for social media.
  • Lookdev, lighting and rendering in Octane or Karma.
  • The final render as a video or image sequence. If you’re a studio with your own pipeline, I’ll deliver what you need, in consultation.
Render from my boyfriend’s game: the rock snake, built procedurally in Houdini, coiled up between red rocks and lava, with a glowing blue eye under a starry sky
My rock snake in my boyfriend’s game · lighting, lookdev and grading by me

How I work

  1. We start with references or a mood board, so we can both see where we’re heading.
  2. I set up the effect and send a first version in low resolution.
  3. Then I develop the simulation, the light and the materials further.
  4. You get in-between versions, so you can steer before I render the final version.
  5. You receive the final render.

For complex effects, I use ChatGPT and Claude as sparring partners. I decide on the creative direction and the choices myself.

Examples

Where I work

I work remotely from Ootmarsum in the Netherlands (CET), for studios across Europe. I’m available for freelance projects, or hybrid work in Twente. I hold the Houdini FX certificate from Indian VFX School (2025).

Frequently asked questions

Can you work within our pipeline?
Yes. I adapt to the way you work. We agree in advance which Houdini version, renderer and delivery format you use.

Do you also make short content for social media?
Yes, for example a short loop or a Short, like the one for the glowing stag.

How long does an effect take?
That differs per effect. A simulation often needs a few test versions before it’s right, and rendering takes time too. Every project is tailor-made, so we agree a schedule in advance. Do you have a fixed deadline? Let me know straight away, and I’ll see what’s possible.

What does it cost?
Every project is tailor-made. After your request, you receive a quote with no obligation.

Tell me about your project, the schedule and the software, and I’ll gladly think along with you.

E-Line Vision
Bringing vision to light.